The Dream Sword (ソードオブドリーム, Sōdo obu Dorīmu?, lit. I am seriously good at this. This means that at level 6, all choices will get a permanent increase in HP and unlock a new ability. I almost always drop the Sword if I need to sacrifice something out of the three options. Home Strategy Guides Kingdom Hearts: Sword, Shield, or Staff (Which Is Best?) By Daniel Viegas Published Mar 30, 2021 Before players can start their Kingdom Hearts journey, they must make two. CryptoKingdom Hearts HD 1. Each party member uses their own type, Keyblades for Sora, rods and mallets for Donald, and shields for Goofy, with others simply using their personal equipped weapon items. Other difficulties I take staff and drop sword. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "Sword, Shield, and Staff. In Kingdom Hearts you had a choice to choose a certain weapon before starting your journey. Board Messages. The choices will have an effect on leveling speed and the order of abilities learned. Long run your down by one 1 item slot compared to shield and down by 2 MP compared to staff. I went for Sword and Shield. Kingdom Hearts Keyblades by o0DemonBoy0o on DeviantArt from. Any choice is good enough against Sephiroth and the other optional bosses. These three weapons represent the. CHRiesinger. The first object increases some of Sora's stats, while the second choice decreases some. Author videogamefreak. Enhance Keyblades According To Priority. It's all based upon what weapon you choose in the beginning when you're playing Roxas. It gives you lucky lucky earlier, and second chance comes at lv 18 rather than 48 (staff) or 51(sword). a little google magic goes a long way. remravenember • 9 yr. 1) Pick the Shield and drop the Sword, or. The Dream Sword has no MP or item slot benefits and both Leaf Bracer (prevents the user from being interrupted while casting Cure) and Lucky Strike (increases the drop rate of items) both come very late in the game with this choice. N/A. It is the WORST thing. Follow the simple on-screen prompts until three. they were once represented by the Shield, Sword, and Staff, respectively. The staff is meh. ago. and Proud Mode. 10,708 posts. 1. Prior to starting this run, you must make three choices: difficulty mode, level. The first time, with the struggle bats, I chose the hand guarded struggle bat (defense+1). Overall Early game Shield>Staff>Sword Mid game Shield=Staff=Sword Late game Staff>Shield>Sword. Depends on the fighting style you plan to use and your growth, if you plan on an offensive play style then choose sword, if you want to use magic more often then choose staff, if your gonna be defensive then pick shield, but keep in mind for one you choose you gotta give. Okay everything else; Take Shield, forsake Sword – Very even playthrough with a slight weakness in MP. Smaller shields are generally stronger, but are harder to block with, while larger Shields can block more. Shield gives guard early on and lots of defense bonuses. Picking the shield gives you defensive abilities earlier which is great for proud's difficulty, and picking staff gives you a permanent mana boost which boosts your magic damage. The choice that decides when you learn techniques is when you're choosing between the sword, shield, and wand in the Dive to the Heart area. Besides attacking, Shields can be used to block attacks. A sword of terrible destruction. Your choice here determines Sora’s ability schedule as he levels up. MAGIC ROD: A lot of magic. Shield/Staff: You will have less powerful magic, but normal MP. For Kingdom Hearts II on the PlayStation 2, a GameFAQs message board topic titled "whats better sword, shield , magic for the choices". I don't think it effects anything but commands but i may be wrong. Struggle Hammer, Defense +1. Fuck yourself. 2022/08/30. Never pick the Sword unless you're going for a quick run-through of the game. I really don't remember buying or getting Kingdom Hearts, but I do remember that commercial vividly. Kingdom hearts 2 weapon choice. In the opening of the game, you’ll have a choice between three weapons, the Sword, Shield, or Staff. As obvious/predictable as it sounds, the Idea is that it gives you more varied Melee Options the fastest. That must have been my start too! I remember I took like 20+ minutes to make my beginning choices about the sword, shield, staff. The shield is widely considered to be the best choice. Critical already gives you extra. 1. So its pretty self-explainitory. Critical mode is available in kingdom hearts birth by sleep, kingdom hearts ii final mix, kingdom hearts re:coded, kingdom hearts 3d: Proud mode · 2 · none ; This took so many hours and i am so tired of hearing this stupid kirby song. 5 HD LV1, magic and summons are your ultimate weapon. Also choosing either sword or shield and giving up the staff then choosing the first answer to the three questions is going to make. The former is risky for obvious reasons and the. 24 Donald: Donald cannot learn Guard Goofy: Goofy cannot learn Guard Others: None - Blitz - AP Cost: 3 Info: If a single enemy is in the area when Sora nears the combo, Sora's last slash will be a powerful jumping slash instead of his spinning finisher. Sacrificing the Shield will result in a slower defense stat at the beginning. 10,708 posts. But abilities are the big deal and, agreed, shield is probably the best choice in that regard. Questions. Dream Rod. This is only accessible after completing the Barbossa fight in Port Royal. Taking the Dream Rod will always net 3 MP at the start of the game and 10 MP at the end. Staff users are always the strongest Sora when you are going for. KH1: I usually take Shield drop Sword on Proud. Such as, if one option has 3 more strength than another at level 1, it'll have 3 more strength at level 100; both will get the same number of strength boosts, at the same levels. Upon revisiting the series on PS4 I’ve finished my casual runs on standard difficulty for all the main games (still need to finish CoM) and I figured I’d finally give Proud Mode a shot and start at the beginning with KH1. (The sword gives you more strength, but that's not necessarily important as you can easily get a Strength boost item and get maximum strength either way). In Kingdom Hearts 3, you can actually level up your Keyblade. Sword: Shield: Staff: 2 STR 3 DEF 4 STR 5 DEF 6 HP Sliding Dash Slapshot Stun Impact 7 STR 8 HP 9 KanexDD 10 years ago #3. Specifically, the Shield will give you a permanent item slot (ON TOP of the max level, meaning you’ll have more item slots than those who picked sword of staff). Posted by u/semajniN - 11 votes and 25 comments Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. This destroys the Shadow, and the other two ram you in the back, knocking you to the floor. CryptoKingdom hearts character builds. Advanced player me, after playing the game on Proud Lv1, learned how broken magic is in KH1 and now I always pick Staff and drop shield. dfj3xxx. Shield is "tank" path, and gets highest base defense and most in-combat item slots, and learns defensive abilities earliest. etc) but is definitely the worst long-term choice, unless you are doing specific challenges in which. Yeah, the choices here aren't nearly as game changing as they were in the original KH; All I can really mention is if you're into synthesis, you may wanna avoid the. Unless you do a level 1 run, you'll want to get Once More and Second Chance as soon as possible, and the Shield gets you both the earliest. Published. 1. They are listed in the order of their earliest availability. The weapon choices only effect your stats thoughout the game, lets see, you chose shield so that means you'll have more defense then offense. Ideally I would want to nyx the beginning of the game sword/shield/staff choice, and instead offer these choice by level up. It compliments the instinctive way to play: hit stuff until you need to heal and don't die. At the prompt, use the left stick to walk the protagonist, Sora, forward. Enables the "Whirli-Goof" Limit Command. )Shield for harder modes, around level 40, you will learn second chance and leaf veil early which is important for survival. The back has adjustable straps and handles to allow for many different holding positions. 5 + II. Hence, it is recommended to give up the sword. Part 2 - Halloween Town. It only changes the order of abilities, and Second Chance and Once More are important enough that Shield is what I go with no. The staff is meh. chaosinuyasha 14 years ago #2. Shield = easy Sword = medium Rod = hard Mp has the fewest amount of ways to increase and you need the Rod for the max possible amount of MP. Gateway House, 28 The Quadrant, Richmond. Kingdom Hearts 1 Trivia Quiz. It not only gives Sora a Defense stat of 4 the highest possible at the beginning of the game but it also grants. If you choose the staff, you learn magic boosting abilities earlier then if you would have chosen the sword or shield. By. Shield is chosen at the start: Lv. It is. Dropping the Sword/Shield is a personal preference, if you are confident in your abilities you can drop the Shield, if you think you’ll need the extra defense you can drop the Sword. The choices will have an effect on leveling speed and the order of abilities learned. Each party member uses their own type, Keyblades for Sora, rods and mallets for Donald, and shields for Goofy, with others simply using their personal item. Invincible courage. you get three AP and two MP starting out and still good attack and defense. Member. . For a speedrun, I think it's +Sword - Shield regardless of difficulty. Damage Control (Sword) Thunder Boost (Shield) and Drive Converter (Staff) are now gained at level 70 instead of level 99. Your choice here determines Sora’s ability schedule as he levels up. Jump to content Poll of the WeekBusiness, Economics, and Finance. Great. The Dream Rod's main downside is that Second Chance (allows the user to survive a single fatal blow with 1 HP. I. This is also a permanent choice. When autocomplete results are available use up and down arrows to review and enter to select. Average KH player me learned about how absolutely necessary Second Chance and Once More are, so I always chose shield and dropped staff. The level cap in. I am guessing that if you are a bit afraid of the end game bosses then this is probably the best choice since you get the full set at level 69(except for the second MP Rage) but it only gets a extra item than the staff and no. they were once represented by the Shield, Sword, and Staff, respectively. In the intro, you can fight using the staff, sword, or shield. Clear Pooh's Hunny Hunt with at least 100 points. CryptoSword, staff or shield? – Kingdom Hearts II – GameFAQs; Best weapon choices at the start of KH2? – GameFAQs; What do the choices at the beginning of KH2 affect? Question about choosing weapons in KH2 and 1 – GameFAQs; Does the weapon choice as Roxas matter? – GameFAQs; Best Weapon choices at the start? –. The second question is obviously the classic Sword, Shield or Staff choice. Mysterious Abyss is obtained by completing Ursula’s Revenge in Atlantica. pick the first 3 to level up quickly the first 50 levels and slowly the last 50. Sword, Shield, or Staff for Proud Mode? MarshFox 8 years ago #1. As per an answer on the KH2. This gives you the most items, it gives you high defense and keeps your attack high too. + Shield: 8 item slots, early Guard, Second Chance, and Leaf Bracer. Use situation command - Y. As obvious/predictable as it sounds, the Idea is that it gives you more varied Melee Options the fastest. Mysterious Abyss. So pick your choice wisly, for it will be with you the rest of the game, no matter how many stat increses you give them, one will always be more powerful than other. You always get once more first over second chance no matter what weapon. Leap at an airborne enemy and attack with shield: 1 Charge 2: Charge and knock out an enemy with shield. Type Multiple Choice. The Sword, Shield, and Staff unlock abilities at different levels as Roxas (and eventually Sora) level up. CryptoWhat you choose has no bearing on anything in the game, including learning new abilities. The extra mp is nice for healing in the first one, before the weird change done to magic, but honestly, the way your earn abilities with shield versus the sword or staff, the fact that you have all the strength you need (at least, for all runs except maybe lvl 1 runs and/or the one where you don't change equipment), and magic is still OP, the. N/A Second Chance 2 The choices will have an effect on leveling speed and the order of abilities learned. 6,413. Each choice represents a different playstyle and offers unique benefits and drawbacks. Won't die at all in the beginning of the game. Equip more to entire party to boost. Difference isn't super big at max but ultimately the choices is between 2 extra MP or 1 extra item slot. Best Starting Choices In Kingdom Hearts 3 Tips Prima Games technology is still a mystery. I choose the rod because magic pwns everything in KH1, and in KH2, I also choose the rod because magic STILL pwns everything. Shield you get all the nice defense abilities and a good spread of attack abilities but the nicer magic abilities all come very later. Change to keep the Shield, drop the Rod. Shown are the Support and Weapon abilities. KH1. 1. The choice you really need to make is going to be whether you want +2 Item Slots or want 3 MP instead of 2. The Shield always gives the +2 Item Slots so choosing Sword. Such as, if one option has 3 more strength than another at level 1, it'll have 3 more strength at level 100; both will get the same number of strength boosts, at the same levels. 1 Jackpot 2: Receive more munny and HP/MP balls in battle. It allows players to survive an attack, giving them 1 HP (Health Point) left. Or if you choose the sword, the priority is set more for learning attack skills. Generally really only good in speedruns, but not for the overall game. true. Either Staff-Shield or Shield-Sword works well. Kingdom Hearts HD 1. Heavier damage restores more MP. Each Station has a unique shade, depicts a specific set of characters, and has its own specific part in the tutorial. Str: 6; Mag: 4. The wand gives you extra magic which gives you the most possible magic slots. 5 Remix on the PlayStation 4, Kingdom Hearts 1 Guide and Walkthrough by cR0Ck. This is the one I use most often; Take Staff, forsake Sword – Pure even throughout the stats, but. A. Beginning Kingdom hearts 1. The questions effect the speed that you leveling up. Choosing Staff early on actually isn't a hard run at all. This increases its stats & enhances its abilities, making it a more powerful weapon. What combination will you pick?" - Page 2. 2. Staff Online Users More . If you choose the staff, you learn magic boosting abilities earlier then if you would have chosen the sword or shield. Battle Abilities: Dodge Slash now has guard-properties while attacking, similar to Flash Step. Nothing's wrong with this. If you're going 100%, then pick the rod, you get 2 extra MP that can't be obtained otherwise**. KH2: Always Shield for me. This is the same as choosing between the Staff, Shield and Sword and effects which abilities Sora will get as he levels up. 1) Pick the Shield and drop the Sword, or. Raises percentage of obtaining rare items from slain enemies. A dear friend of mine started a Kingdom hearts photography project for a while. You won't get either MP Rage or Second Chance during the story portion. Staff gives lots of MP boosts and the scan technique early on. FM Abilities are only available in Kingdom Hearts II: Final Mix. On Critical, I can see no reason to not. I myself would pick the sword, because I prefer strength over magic and defense, but pick the one that fits your play style (playing offensively, defensively, or using magic a lot). The voice offers you a series of of choices between a sword, a staff, and a shield. Staff means more MP and more MP means Magic Damage. Posted July 12, 2015. I chose the staff and got rid of the sword, starting with Cure and Fire was nice. Sign in with the following networks. Magic +3. However the second one you choose will be a stat reduction. When facing strong enemies where supportive abilities (Second Chance, Once More, MP Rage) are very important, you'd want the Dream Shield. Sword is attack power (as a beginner probably preferred) Staff is magic (you probably are not going to form top notch strategies on how to use the very limited system) Shield is defense (game is not that hard when on normal) AutomaticBullfrog573 • 6 days ago. Business, Economics, and Finance. Kingdom Hearts. The Experience Boost Ability increases experience earned by 20%, as is unlocked at level 9, 17, or 7, depending on whether you chose the Sword, Shield, or Staff, respectively. In addition to higher defense, you get Second Chance and Leaf Bracer earlier than normal, which are incredibly good for survival. Apr 17, 06 at 6:44pm (PST) ^. which should I choose. So I decided to share my point of view with you guys. The first object increases some of. DSkillz (Topic Creator) 13 years ago #2. There is a big difficulty spike and everything takes forever to kill with the Kingdom Key. Staff is, however, the best and only choice if you want to attain the maximum MP. For Kingdom Hearts HD 1. There are two choices in KH2, but no sacrifices. Shield = Defensive abilities earlier. Menu. It doesn't effect anything else. Abilit. In end-game, you’ll have two more strength than the other builds but that’s only at Level 100. But I prefer to think of it as: Rod = Crowd Clearer with the best end-game. Again, this is just my opinion. 5 ReMIX. The discarded item decreases that particular stat. you may adopt the shield abandoning sword, then the invincible speedster and unchanging armor, in that order. hatok. Sword gives you the alternative Combo-Attacks and stuff like Counter, Scan and Combo+ earlier. His weapon of choice is a shield as he chooses to protect and solve conflict with as less violence as possible. I'm pretty used to KH2FM on critical, I've beated it a lot of times already but never really used magic that much and never went lvl 1, so this is an exciting new experience for me, I'm really having fun dying and testing everything to everything like. Choosing the shield means earlier defensive abilities sword is attack abilities and staff is for magic and support abilities. Boards. GaleErick 2 yr. check our Pokemon Sword & Shield review. 1 2. For KH2, the Struggle weapon only increases the appropriate stat by 1. In 1. You can discard either the Sword or Shield, but I say discard the Sword for the most balanced options, as you'll be wanting that Defense for the beginning. Mechanically KH1 doesn't play much differently in Proud, but in KH2 and KH3 critical mode gives you additional abilities, and in KH2 you actually do more damage in Crit. Alright, here's the pros and cons of each: + Sword: You get most offensive abilities earlier, 7 item slots, and a slight boost in Strength. In the beginning of KH2 we are given two chances to pick a weapon of our choice. #1 I just had a random urge to play the original Kingdom Hearts. Just starting out in Kingdom Hearts 1. The biggest change, however, is that the weapon you choose dictates the order you learn abilities - going with the Shield will let you learn defensive. Choose one to. 0 0. Post discussion, fan-art, videos…To celebrate the release of Kingdom Hearts HD 1. Leaf Bracer makes you invincible when you use Cure, which is huge. The game is IMPOSSIBLE with the shield. Since you say you're trying for a 100% game, I'd suggest option 1 for the item- and munny-farming potential, although, I chose option 2, myself. Long term Sword offers no advantages. The Dream Sword is a weapon which appears in Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts Re:coded. Each has a different advantage for the player throughout the rest of the. There's never a reason to not pick staff in KH1 unless you wanna experiment. I used to always pick the sword as that is sort of the “cannon” choice. So the Struggle weapon is more or less just an early game bonus, but the Dream weapon affects which abilities you get at level up for the rest of the game, and choosing Shield gives you Once More and Second Chance earlier than the other. Yah rod is generally seen as the best choice to make. For example, 1st choice: Magic Rod 2nd choice: Shield Leftover. Selphie, Wakka, and Tidus's questions affect how fast you level - Primarily top answers ("your journey begins at dawn") have you. Home; Boards;. You draw your sword and charge, but one of the Shadows leaps over you, eager for a counterattack. 291K subscribers in the KingdomHearts community. If you are a physical fighter, take the Shield give up the Sword. Kingdom Hearts Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Board Topics. Normally, one MP is given for every 12 levels, with 1 exception for the Sword & Shield. Here's some examples I remember. 5 ReMIX. View Kingdom Hearts 2 Sword Shield Staff Abilities; 10/10/2022. Kingdom Hearts HD 1. While Staff and lose Shield is arguably the hardest way to start the game. for goofy, use all omega arts and the massive bumper shield. Equip more to entire party to boost effect: N/A MP Rage 2: Recover MP whenever you're hit in battle. Im replaying both kh games on ps3, and im halfway through kh1. Also choosing either sword or shield and giving up the staff then choosing the first answer to the three questions is going to make. 6,413. hatok. The Abilities screen for Sora in Kingdom Hearts II. For example, if you level Sora up to 15, your abilities are: Sword: Reaction Boost Shield: Damage Drive Staff: Fire Boost Hope this helps!Staff is the best choice IMO. By picking up. Just wondering what you guys picked~ Sword: The power of the warrior. 5 ReMIX PlayStation 3. I usually drop the Sword; the Defense drop makes it much easier for late-game enemies to kill you, and being stuck at 1 AP at the start of the game can seriously limit your options. A “kingdom” in biology is a classification of living things. Hirokey123 10 years ago #3. If they're hit again before healing, they'll die. Merc123 12 years ago #7. For level 1, +Staff - Shield. This article is a list of all weapons used in the Kingdom Hearts series which are not Keyblades, the weapons wielded by Organization XIII, nor the Staves and Shields wielded by Donald and Goofy. After Level 80 or so the stat increases go in Strength, defense and AP and alternate. Kingdom Hearts II. Extra MP is gotten through Bonus Levels. 5 and I really want to make the best possible decision. . Best Starting Choices Guide. Page 4 of the full game walkthrough for KINGDOM HEARTS - HD 1. Kingdom hearts 2 weapon choice. Overall go with the Shield. Shield for protection, Sword for might/strength (im blanking. Rod = hard. Please see the KH2: Mechanics page for a full list of these abilities and when they unlock. Sword, Shield or Rod/Staff? Kingdom Hearts HD 1. Choosing the sword improves his attack, shield improves his defense and staff, obviously, improves his magic abilities. It would be the same deal if you sacrificed the shield. with the shield you get it at 28 or so and second chance at 49. The shield. Oh, and Sora's huge. The first choices you make will be the Kingdom Hearts opening questions, which are related to your build. The first time, with the struggle bats, I chose the hand guarded struggle bat (defense+1). Craftable Or Upgradeable Via Synthesis. Kingdom Hearts II. On Day 118, Roxas goes on vacation at Twilight Town, and is invited to participate at Grandstander, using a Struggle Sword to do so. Probably the club for attack is the best for level 1. The Staff is the weapon of choice for Donald DuckIn Kingdom Hearts these are generally divided between rods which give Donald MP bonuses and enhance his magical strength and hammers which enhance his physical strength at the cost of his maximum MP. Answers: 1. Enhances magic to increase damage dealt with blizzard-based attacks by 20%. Business, Economics, and Finance. Zakrei 15 years ago #5 personally I wanna know which is best at level 99 at level 99 he has the same skills, regardless of which you chose, the choice only effects what levels you. Cheats. You get less mana, but as “magic” isn’t a stat necessarily in this game it matters less because you can equip accessories/Keyblades later on if magic. I've always chosen the sword and discarded the staff, and I've done this all the times I've played through Kingdom Hearts I, though there is that one time I chose the shield, but other than that, my choice is always the sword and I discard the staff. Sword. The extra MP does help you deal more damage, but being able to carry two more Elixirs into battle will technically keep you alive longer. It not only gives Sora a Defense stat of 4 the highest possible at the beginning of the game but it also grants him the highest number of item slots by the end. hatok. Union X however places Roxas in Speed while Axel in Strength whenever the trio's medals are released together. I usually sacrifice it. Edited August 17, 2017 by The Transcendent Key Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The only thing you get from picking one is a boost in that range (Sword = attack, staff = magic, and shield = defense) and a different learning curve for your abilities. Whichever weapon you choose will determine what kinds of abilities you will begin learning. The Sword/Valor is the most fun, and the Staff/Wisdom is the most boring (but very effective). It will take you to a list of new staffs and shields in Kingdom Hearts 1 Final Mix. KH1, 2 and 3 allows you to pick from Sword, Shield, and Wand to change around your stats AND pick what abilities you spec into first. +Shield/-Sword is a good option. Unlike those counterparts, the weapons on this list are primarily non. Being indecisive. ZeroSora. You can get power ups and defense ups with some grinding.